The Pitfalls of Integrating Lua with Python

郭學聰 (Hsueh-Tsung Kuo)

郭學聰 (Hsueh-Tsung Kuo)

icon-location R2
icon-language 中文演講/英文投影片
icon-datetime 第一天 • 11:35-12:05
icon-level 進階
icon-category 應用

    摘要

    In some domain of computer & information industries, such as, gaming, Lua is an excellent embedded script language. It can be used to describe daily changed business logic and rule description, but keep consuming little resource including CPU and memory. If we need to offer programmable part in a Python based executable or system for non-programmer, such as game master and multimedia creator, Lua is a well choice. Integrating Lua with Python seems to be easy when using Lua modules from PyPI, but actually has some pitfalls inside, including isolation and complex data exchanging. So I will share some experiences and hope who want to integrate Lua with Python could avoid these traps.

    說明

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    郭學聰 (Hsueh-Tsung Kuo)

    台灣某game會社的小小RD 目前是CPPRG(C# Perl Python Ruby Golang)熟手 Smalltalk與Scheme基本教義派 不是太奇怪的程式語言都會一些 請多多指教⎝(˶′◡‵˶)⎠